True Human Tribulation: Errand Run
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Devlog
- March 13, 2024 by Tyler#v0.1.3, #Stamina, #Exhaustion, #Flintlock Musket, #Balancing changes, #Sub-MenuHey guys, it's been 18 days since the last update, so everything is back to normalcy at least. This update mainly consist of quality of life changes and additions I made in response to recent feedback... Continue reading
- February 09, 2024 by Tyler#0.1.0, #Beta, #Title Screen, #Music, #SerializationOverview Video Introduction In case you haven't noticed, the games now in it's beta stages, and I released it on early access, days before I began work on the update video. If you want to check it out... Continue reading
- January 16, 2024 by Tyler#0.0.7, #Objectives, #Goal Door, #Win Screen, #Balancing changes, #Death Sequence, #ArmorVideo Overview Introduction So I'm back again after a month like I said. How are you guys doing? I'm doing quite fine myself since I just finished the last core mechanic for the game. Let's talk about... Continue reading
- December 17, 2023 by Tyler#0.0.6, #Alpha, #AI Nodes, #Pathfinding, #Wraith, #FamiliarsHi, it's been a while hasn't it? It's been a whole month in fact. Some of that time is due to me getting a better computer. It took me around a day to transfer all my data and adjust to it. I also spe... Continue reading
- September 26, 2023 by Tyler#Pre-Alpha, #v0.0.3, #Progress reportHey guys, I'm back. I got nothing witty to say to let's get into it. The changes I've made over the course of these last 22 days have been quite substantial. I have a lot more visual changes to show o... Continue reading
- September 04, 2023 by Tyler#Pre-Alpha, #v0.0.2, #Progress ReportIn case you didn't know, there were a couple dev logs before this. If you want to see them, click this link. Man, I guess posting monthly is gonna be my thing now. Bi-Weekly at least. Anyway, hello ev... Continue reading