A downloadable game for Windows and Linux

Hey guys, back at it again with another project. This is a prototype for an concept that  become a game in the future. Learning from my past mistakes, this game is gonna be small in scope this time.

The concept is simple.  The game would be a small wave-based fighter where you'd have to survive against 3 waves of enemies. The controls would be simple enough to fit on an SNES controller, and the game wouldn't be as technically advanced as other mainstream fighting games. As of now, the game would be available on Windows and Linux.

The general game loop is that there is a timer that constantly ticks down. Once that timer hits 0, a new wave of enemies will spawn. The game does not wait for you to defeat every enemy in the current wave. The gist is that you must defeat as much enemies as you can before you get overwhelmed. The game ends once all 3 waves have spawned, and all enemies are defeated.

I'm taking a different approach to how I did things last time. This time, the game is open-source and hosted on GitHub.  The public repository would be the best place to report bugs, and suggest changes. Even though this will most likely be a solo project, I'm also willing to accept pull requests as long as it aligns the project's code conventions, and it fits with what I have in mind for the game. 

I'm probably not gonna upload any future versions of the game until it reaches a state I considered finished. The repo would also be the place to try out pre-release versions of the game as well.

https://github.com/ProarchwasTaken/tld_skirmish

What I have right now is the minimal viable product. The graphics consist of rectangles. All the player character would be able to do is move around, and perform a light attack, but there is a practice dummy to test the attack on. The controls are listed in the README.md that comes with the download.

The feedback and constructive criticism I'm mainly looking for is how the game feels as it is now. Specifically the movement, attacking, and the camera.  I need to know if this idea is worth expanding about or not.

Also, if you're using a Linux distro, I would really appreciate it if you test the game and report any issues that come with it. This is my first time writing making cross-platform game, and there's already some issues present on the Linux version. You could read more about it on the README.md.

Download

Download
Prototype v2 - Windows 1.5 MB
Download
Prototype V2 - Linux 476 kB

Install instructions

Just extract the zip file at the directory of which you want the game to be located, and run the executable. The game should open if done correctly.  If there's issues, please let me know by posting a comment or opening an issue on the GitHub repository.

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